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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPAW/3MAPGBL
Repositorysid.inpe.br/sibgrapi/2016/08.23.13.51
Last Update2016:08.23.13.51.12 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2016/08.23.13.51.12
Metadata Last Update2022:05.18.22.21.09 (UTC) administrator
Citation KeySilvaGoncGome:2016:GeIlPa
TitleGeração de ilustração a partir de modelo 3-D texturizado com imagem vetorial
FormatOn-line
Year2016
Access Date2024, May 03
Number of Files1
Size165 KiB
2. Context
Author1 Silva, Haroldo W. T. da
2 Goncalves, Luiz M. G.
3 Gomes, Rafael B.
Affiliation1 Universidade Federal do Rio Grande do Norte
2 Universidade Federal do Rio Grande do Norte
3 Universidade Federal do Rio Grande do Norte
EditorAliaga, Daniel G.
Davis, Larry S.
Farias, Ricardo C.
Fernandes, Leandro A. F.
Gibson, Stuart J.
Giraldi, Gilson A.
Gois, João Paulo
Maciel, Anderson
Menotti, David
Miranda, Paulo A. V.
Musse, Soraia
Namikawa, Laercio
Pamplona, Mauricio
Papa, João Paulo
Santos, Jefersson dos
Schwartz, William Robson
Thomaz, Carlos E.
e-Mail Addressharoldowatson@gmail.com
Conference NameConference on Graphics, Patterns and Images, 29 (SIBGRAPI)
Conference LocationSão José dos Campos, SP, Brazil
Date4-7 Oct. 2016
PublisherSociedade Brasileira de Computação
Publisher CityPorto Alegre
Book TitleProceedings
Tertiary TypeWork in Progress
History (UTC)2016-08-23 13:51:12 :: haroldowatson@gmail.com -> administrator ::
2022-05-18 22:21:09 :: administrator -> :: 2016
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Keywordsvector texture
SVG
vector art
AbstractEven though there are many algorithms to generate illustrations from 3D models, few work with textured meshes, and even less output closed polygons. It is proposed, in this work, a technique to output non-photorealistic vector images that correspond to the vector texture mapping over screen projected 3D models. Basically, the Sutherland-Hodgman algorithm is adapted to cut geometric features from the texture and project them n the screen. This technique substantially increases the artists control over the final picture appearance, when compared to methods that do not use textures, without loosing the resolution independent characteristic.
Arrangementurlib.net > SDLA > Fonds > SIBGRAPI 2016 > Geração de ilustração...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Content
agreement.html 23/08/2016 10:51 1.2 KiB 
4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPAW/3MAPGBL
zipped data URLhttp://urlib.net/zip/8JMKD3MGPAW/3MAPGBL
Languagept
Target FileArtigo_SIBGRAPI_WIP_svgtexFinal.pdf
User Groupharoldowatson@gmail.com
Visibilityshown
Update Permissionnot transferred
5. Allied materials
Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPAW/3M2D4LP
Citing Item Listsid.inpe.br/sibgrapi/2016/07.02.23.50 6
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination doi edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume


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